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$25 Team of the Week, each League, every Week!
$550 League Champion
$150 League Runner-Up
$60 Each Division Winner
$35 Each Wild Card Team

All prizes paid at end of playoffs. UL prizes are credits.

1. Leagues: Each League will consist of 14 teams in two divisions of seven. UFS features Lifetime (UL) Leagues and One-Year (ML) leagues. None of the 115 UFS Lifetime Leagues as ever folded are been downsized since they began in 1990.

ULTIMATE LEAGUES are lifetime leagues in which you keep your entire roster from year to year. To be eligible to participate in an Ultimate League, you must have either played any part of a season in any UFS sport or be able to prove that you have played in a fantasy service and then received permission from the UFS commissioner. The current UL league owners are some of the best fantasy sports owners in the country. 
              UFS wants owners in its UL leagues that are committed to improving their team(s) every week of the season. Please play in 1-year ML leagues if you can not make this commitment. If you are a first time UFS customer, you must make your 2008 off-season deposit of $50 when you pay your 2007-franchise fee. In all UL leagues, all prizes will be paid as a credit  towards future UFS leagues. UFS will send out balances upon request after all UFS UL team fees are covered for one year and owner has made payments on time and not given back any teams within the last 12 months. A W-9 tax form must be filled out on payments over $600 and a 1099 Form will be issued to the IRS) No new UL leagues will be formed until existing "open" teams have been sold. If for any reason you do not keep your UL team, you will be billed a $60  re-stocking fee. 
               UFS UL leagues are very competitive! Owners are expected to field the best lineup possible every week and owners neglecting their team(s) will have them taken over and operated by UFS without refund. 

2. Schedule: You will play each team once in a 13 game head to head schedule.

3. Roster Size: 20 active players in one-year leagues and 21 in lifetime leagues. Any combination of positions is allowed. Leagues also have separate roster lists for players on Injured Reserve and College Draft picks. Players on IR can not be traded. Any player announced by the NFL as on "NFL IR" or "out" for the upcoming week will be eligible for your IR list. Suspended players are not IR eligible. The moment he returns to action, UFS will automatically place him on your bench, unless you have already placed him in your lineup. There is no grace period when a player returns to action. If activating a player leaves you over the 21-man active limit, you will have to waive down to the 21-man limit in order to make any further transactions and/or lineup changes.

4. Draft: In all leagues, the draft will last 18 rounds. Remaining roster slots can be picked up via the Free Agent drafts and the order for those before the season starts is 14 to 1. All Drafts will be drafted online at www.mockdraftcentral.com.

Each draft will emply "KDS" Kentucty Derby System and "3RR" 3rd Round Reversal.

DRAFT ORDER using KDS: KDS stands for "Kentucky Derby Style." In past years, we randomly assigned the draft slots from 1 to 14. You will be able to leave a "KDS" list where you get to list your preferred draft slot order. When we pull the random numbers as in the past, we will then consult your list and give you your highest ranked slot left on your preference list. This gives each owner just a little more control on where they want to draft. An example of two "KDS Lists" - (1,2,3,4,9,10,11,12,5,6,7,8,13,14), (1,2,4,3,14,5,6,7,8,9,13,12,11,10)

What Is 3RR: 3RR Stands for 3rd Round Reversal, which allows the bottom of the draft order to begin Round 3 after also starting Round 2. It's one way to balance the talent in a 14-team league. All leagues will have the following draft order:

Why Is 3RR Used?: 14-team leagues are tough because of their size and 3RR balances out all draft spots by giving the later picks the start of the draft in round 3. Round 1: 1-14 Round 2: 14-1 Round 3: 14-1 Round 4: 1-14 Round 5: 14-1 Round 6: 1-14 Round 7: 14-1 Round 8: 1-14 Round 9: 14-1 Round 10: 1-14 Round 11: 14-1 Round 12: 1-14 Round 13: 14-1 Round 14: 1-14 Round 15: 14-1 Round 16: 1-14 Round 17: 14-1 Round 18: 1-14


5. Players must always use UFS designated positions. You must always carry one TE.  

6. Waivers: Once a player is waived, he is a Free Agent and cannot be signed by any team until the following week. There are no "conditional or if" waivers.

7. Free Agents: 

TRANSACTIONS: There are two transaction periods each week. (In weeks with a Thursday game, each transaction deadline below is moved up 24 hours)

1) THURSDAY NOON PT DEADLINE. 
    These moves can be submitted from Monday Noon to Thursday Noon PST each week. They become effective for games that weekend.
     Each Thursday at NOON PST, we process the moves that have been submitted.
    Trades, waives, and FREE AGENT priority list of up to five players will be processed on this transaction.
    A maximum of one free agent can be signed.

2) FRIDAY NOON PT DEADLINE.
    These moves can be submitted from Thursday 1pm to Friday Noon PST each week. They become effective for games that weekend.
     Each Friday at Noon PST, we process the moves that have been submitted.
     A maximum of one free agent can be signed AND room for this player MUST be created by Thursday NOON PT.
     The only type of transaction permissable on Friday deadline is the signing of one player.
    No trades, waives, On IR moves are accepted on this transactions.
    Players waived the day before on the Thursday deadline can not be signed until the following Thursday.

Note: For Weeks with a Thursday game, the transaction deadline for each day above is moved up 24 hours.

8. Trades: Always Free! Team owners are encouraged to improve their teams by trading with each other. Both owners must report the trade to UFS involving exactly the same players. The trade is only official after you see it on the UFS Internet system. A trade is only considered entered by an owner after pressing the submit button AND carefully reviewing the confirmation page that follows. It is up to each owner to review this confirmation page to make sure your trade was entered exactly the way you wanted it. You may then use newly acquired players if you call/submit a new lineup before the first kickoff of the week. Multiple player deals are allowed. You may acquire up to FIVE players per week via trades. You may trade away up to FIVE players each week. Draft picks counts as players in UL leagues. You must keep any player you trade for one week. If you trade a player away, you cannot get him back in any trade until five call-in periods have passed. The UFS Commissioner has the power to veto any trade deemed too one-sided or not in the best interest of the league. Teams that have no realistic chance of making the playoffs cannot make trades with teams that are contending as the trading deadline approaches. UFS leagues are won by testing your knowledge and not taking advantage of a team that had bad luck, injuries, draft, etc.. All trade decisions are final. Trade deadline is the Thursday before Week 10.  UFS has 20 years of experience judging trades. Players on IR can not be traded.

9. Weekly Lineup: 1 QB, (2 RB's & 4 WR's) OR (3 RB's & 3 WR's), 1 TE, 1 Kicker, 1 Def. Team and 1 Overtime Player. Overtime player will be used as a tiebreaker. All lineup moves are FREE! There are no backups at any position. The lineup deadline is kickoff of the first game each week. That could be a Thursday, Saturday, or Sunday, depending on the week involved. Calls before and after the posted call-in periods are not accepted.

10. Wins/Losses: Your team's score will be compared to that of your scheduled opponent. The team with the highest score for that week wins! Click here for player scoring. If there is a tie for Team of The week, the prize will be awarded to the team with the highest OT scoring player. Scoring for the week is final as of Tuesday, noon, PT, each week.

11. Overtime Player: If a game ends in a tie, the team with the highest scoring OT player will be awarded 3 points, as if they kicked a FG to win the game. An OT player cannot be a player listed in your weekly lineup (see #6) or your other defensive team(s). If the OT players have the same score, the game ends in a tie. If a playoff game ends in a tie, the highest scoring player (def. team not included) will break the tie.

12. Playoffs: Two division winners and the next four best teams regardless of division make the playoffs. If there is a tie for a playoff seed, it will be broken by best head-to-head record among all teams that are tied. Total points breaks a head-to-head tie.

13. League Prizes: $25 team of the week, each League, every Week!
$35 Each Wild Card Team, $60 Each Division Winner, $150 League Runner-Up, $550 League Champion,
NATIONAL PRIZES: UL#1-$250, UL#2-$200, UL#3-$150, UL#4-$100, UL#5-$75 UL#6 to #10-$50  Over $1,300 for each 14-Team League!

14. Call Customer Service (9am - 5pm PST) 949-458-7658 or email us at any time with questions.

15. College Draft Picks: Each UL teams gets 1st and 2nd round college draft picks for 2008 College Draft. Details explained before the start of each new league drafted. Picks can be traded but a team can never have more than five picks or less than one after any transaction call-in. Draft picks count as players in trades. Any owner playing in his first UL football league can not trade their own 1st Round pick during their first year of play unless they pay in full for the next year.